So the Dawn of Defiance: A Wretched Hive ended, badly. Basically the Skinny is the heroes were meant to infiltrate Durga the Hutts palace and find out what his relationship to the Empire is and what “The Sarlacc Project” is. To this end one of the most vital encouters is “The Moneychanger” it’s an innoccuous little encounter that amounts to making nice with a little old man and he tells you basically every thing you need to know. There are no stats written for this little old man because there is basically no way this should ever end in a fight.
Then the heroes show up. Well ok just the one of them really. All credit where it is due to the replacement slicer, he initially did everything exactly right. He was snooping around the palace as you are supposed to although the module itself gives you little incentive to do so. It was about that time in the adventure, and it’s probably the most important of the little side encounters, it kind of has to happen. Well the replacement slicer talks to the little old man and chats him up to the point where he will tell about all he knows. Then the replacement slicer realized that he didn’t know what to ask him, so he excused himself to go get his friends, good move, solid plan to this point. This is where things spiral out of control never to return. Somehow in the turbolift ‘go get my friends and return to talk to the elderly Duro’ (He happened to be a Duro) became ‘go get my friends and perform a midnight commando raid on the eldrely Duro’s computer’ no other option was really discussed with the rest of the party.
A word about hacking, or Slicing as it is known in Star Wars, if you screw it up, it can be really, really bad. Seriously, really bad. So they wait for the old man to be asleep. Then they sneak into his room *roll, roll, clatter clatter* they fire up his computer *roll, roll, clatter, clatter*. And this is where things really start to go wrong. Slicing in Saga is a lot like making persuasion checks to change the computers attitude, it’s a beultiful simple, elegant system. When you screw up trying to make the system like you, which by the way can be really difficult and easy to screw up, just like when you insult somebody it gets tougher to deal with. When you screw it up bad enough, and the more you screw it up the harder it gets, so a few bad rolls in and this kind of becomes inevitable, it summons security.
In this particular case Security is a small group of Gamoreans. They can be tough these first few weren’t particularly. So there’s a fight, I pull the stats for gamorean guards from a later section in the adventure, and we battle. While the battle ensues the Replacement Slicer wakes up the old man and forces him, at blaster point I believe, to download the files they were looking for onto a Data Pad. Addled by a combination of age, sleep, and terror this takes longer than it should. The fight ends and the Duro is still working while the, I hesitate at this point to call them, Heroes hide the bodies. After a bout a minute of their buddies not reporting in for the security breach more guards show up, and some tougher ones. After that fight and some more screwing around, I called the game for the night so I could try to think of a way to not wipe the entire party out.
The next week we sat down to play and I still didn’t have a clue, how I was going to swing it. I didn’t know what the players were going to do I had the entire palace drawn out so I sprinkled it liberally with guards, bashers, and a Gamorean Warlord. Then a suprisingly dramatic event occured that spared the party, My wife broke her arm, I had to call the game and take her to the ER.
The next week I had a glimmer of hope, I thought it might be possible to save the party and keep the game going. A few minutes into the game, dice were being rolled already, it became clear that there was no way this could work. So the descision I was left with was how was I going to do the TPK, I could play it timidly and maybe they would live, but then how do I get them to rescue the Jedi and actually find out what the Empire is exchanging for goods and what goods are being exchanged, the money changer didn’t have that information. There was no way really.
So, Fuck it, blaze of glory it was. After the TPK one of the players said he could run Pathfinder.
Then we did Miscon 24, It was a lot of fun, I think we had more fun than usual. At least I did. I saw that somebody was running Dawn of Defiance part 2 A Wretched Hive, but I couldn’t convince any of my players to do it with me. Probably for the best since the GM flaked out on us. Happens a fair amount at Miscon, it’s definately worth the trip but if you sign up for a game have a non-game plan B.
The one game I did get to play in was Basic Action Super Heros (BASH) which is a really impressive rules lite game. It was run by Justin “Jay” Peters who has editing credit in the book. Apparently he rewrote two chapters for spelling and gramatical errors and none of his suggestions made it into the final book. The only problem I have with this book is, in fact, the editing. Those of us who played in the game kept our copies of the book, signed by the author for what that’s worth. It is a good game though it’s incredibly versatile, and it will probably make it into the regular rotation of games we play. The fact that’s available really cheap doesn’t hurt.
I went to a fair number of panels and checked out the SCA. I don’t know if I’ll go play with them but I’m considering it.
The Pathfinder game that sprouted up to replace the Sta Wars game is pretty good thus far. Apparently it’s a converted on the fly 4th Ed Module wich has left us wishing we had more healing a suprising number of times considering that the party has a Cleric, Druid, and Paladin. We also have a sorceror (dragon I think) and I’m playing a fighter. It’s been fun so far.