In running through The Hook Mountain Massacre we opted to climb the mountain behind the keep, well by climb I mean the Fighter borrowed my character’s cape of the mountebank most of the party dimension doored to the top of the mountain, while the bard and my wizard beast shaped into eagles and flew to the top. The party then used feather fall to assault the main keep directly, effectively locking us into facing this portion of the adventure backwards. Starting with the boss monsters and then working our way back out to deal with minions.
The strategy paid off for us, we dealt with the big boss monster’s reinforcements, then tackled the Boss himself, aide from having class levels he was not particularly memorable, though I imagine he would have been terrifying if we had gone through in the proper order, particularly once the reinforcements arrive. The following week we found a second boss monster, the Lamia in the basement. Which left us this week with tackling every other ogre in the county, It was a lot, I have no idea exactly how many.
My wizard is not a combat specialist, this is relevant. He is greatly skilled in other areas including the creation of magic items. In fact he’s a transmuter and his “forbidden” schools are Evocation and Conjuration, meaning in essence it is a pain for him to cast any sort of combat spells. He did make a wand of fireball a month or so ago, and we were glad of it this week. The Ogre’s plan for dealing with any adventurers foolish enough to venture into the courtyard appears to have been swarm them en-mass and pummel them until they stop moving, a simple but effective strategy. It almost worked too.
There was no better use for that wand. I don’t think there was a time that I managed to hit less than five ogres at once. Having cast exactly one combat spell in the campaign thus far and it not having worked out so well, bringing this much firepower to the battle was refreshingly different.
So at the end we were in possession of a castle, that we were then expected to turn over to some NPCs, there will be some roleplaying on Monday.
Then came The BASH game on thursday, it’s a greek age of heroes sort of thing, and up until this week I feel like it’s been pretty dynamic and BASHey. It is a somewhat, well more than somewhat, fantasy affair. The flexibility of the system is really cool and it can make pretty much anything fun. I’m losing my direction on this game, I don’t have a real end-game in mind, and to me it’s starting to get a little wearying to battle another of Hades’ minions. But once the action started I forgot all about being uncomfortable and it became fun for me again. Although I only managed to get through about half of what I had planned, which is fine, I expect the remaining portion of this issue to take a while.
My big mistake this time was to put the bad guys in a cave. It really lost it’s BASH feel and became D&D again. The dungeon it turns out really defines Dungeons and Dragons. Who knew?